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20XX + UnclePunch + SD Remix + Unlocked Super Smash Bros Melee Combo Pack

$ 13.19

Availability: 100 in stock
  • Condition: Memory Cards Taken Out Of Box To Put Files On
  • Game Name: Super Smash Bros. Melee
  • All returns accepted: ReturnsNotAccepted
  • Type: Memory Card
  • Platform: Nintendo GameCube
  • Brand: Unbranded

    Description

    ****
    ORDERED BY 11:00 AM
    PACIFIC TIME
    AND GET SAME DAY SHIPPING***
    This is a 512MB GameCube Memory Card Only with Super Smash Bros. Melee Save Collection!
    You will still need the Super Smash Bros. Melee disc to play the game.
    Will Only Work For NTSC (USA) Nintendo GameCube!!!
    WILL NOT WORK ON Wii!!!
    DO NOT Mix 20XX, Training Mode, Remix, Or Regular Melee Save files On 1 Memory Card. They Must Remain Separate.
    What is included:
    Nintendo GameCube 512MB Memory Card
    (4x 128MB Memory Slots On This Card, Can Switch Slots By Pressing The Switch On Card)
    20XX Tournament Edition Save File
    (On 1st Slot)
    UnclePunch Training Mode Save File
    Version 1.02 NTSC (USA) Super Smash Bros. Melee Disc
    Is Required!
    (On 2nd Slot)
    SD Remix Lite 3.2.1 Save File
    (On 3rd Slot)
    Normal Smash File Unlocked 100% Completed
    (On 4th Slot)
    All Characters
    All Stages
    All 293 trophies (including gift trophies and Tamagon).
    All special notices (including 1,000,000 matches played).
    Very Hard mode done with all characters.)
    DO NOT Mix 20XX, Training Mode, Remix, Or Regular Melee Save files On 1 Memory Card. They Must Remain Separate.
    Detail Instructions Include With Every Order!
    Super Smash Bros Melee 20XX Tournament Edition Save File
    Quick Start
    Make sure the game is powered off completely. Insert your 20XXTE memory card and power on the game.
    Go to VS Mode > Name Entry
    If loaded correctly, you will be taken back to the title screen with "20XX Tournament Edition" written across the top of the screen.
    Enjoy 20XXTE!
    Detail Instructions Include With Every Order!
    Full Feature List
    General Changes
    All characters, stages, and trophies unlocked
    Game settings set on boot: 4 stock, 8 minutes, Friendly Fire on
    Title screen demo and intro video disabled
    Special messages disabled
    C-Stick enabled in 1P modes
    Unrestricted pause camera
    Start VS matches with only 1 player
    Handicap is now used to control players' individual stock counts
    Nametags disappear during Zelda/Sheik/Mewtwo teleport up+B
    Press X/Y on Random Stage screen to load singes/doubles presets
    Pressing Start on match results screen doesn't undo your ready state (re-mapped to B)
    Press D-pad up/down on character select screen to toggle rumble on/off
    "Name Entry" is moved to the top of the nametag list
    CPU Zelda will start as Sheik and never transform
    Player ports can be closed even if the respective hand is still hovering over the characters
    20XXTE version displayed in upper-left corner of Character Select Screen
    Major New Features
    Extended Name Entry - up to 8 characters on name entry screen
    Press X for lowercase characters on name entry screen
    Save or play back replays by pressing Z on the character select screen
    Choose your menu music by playing a song in Sound Test
    Stage Striking - press X on Stage Select to strike stages
    Frozen Mode - press Y on Stage Select to toggle Frozen Mode
    Hand-Warmer Mode - 1-minute Time matches prevent characters from interfering with each other for hand-warmers
    Taunt Battle - new 2v2 Mario game mode - get points by completing taunts
    Tournament Features (available whether "Tournament Mode" is on or off)
    Tournament Mode switch disables all intrusive aesthetic/mechanic changes
    Neutral Spawn Points - players always spawn in neutral starting locations
    Game Version - Toggle between v1.00 and v1.02 (affects hitlag behavior, Bowser's Flame Cancel, Link/YLink boomerang cancel, and Ness PK Thunder hitbox)
    16:9 widescreen mode on/off
    Frozen Mode on/toggle/off
    Pausing requires holding Start on/off
    Enable slightly reduced volume of Dream Land 64 music (to improve venue acoustics)
    Lock settings to prevent tampering during tournaments
    Tournament settings and stage list are automatically reset between games during tournament matches
    Non-Tournament Features (available only when "Tournament Mode" is disabled)
    "Ready To Fight" banner is green to indicate that Tournament Mode is disabled
    Skip Results Screen on/off
    Randomize Stage Music on/off
    Extra Shield Colors on/off
    Disable Screen Rumble during powerful attacks on/off
    Character flashes on successful/unsuccessful L-cancel on/off
    Spoof Controller Plugins on/off
    Hold A+B for salty runback on/off
    Enable Taunt Cancelling on/off
    Disable Star KO to speed up matches on/off
    L-Cancel Training Wheels on/off (automatically L-cancel but flash on successful input)
    ​Toggle Infinite Shields on/off (When on, CPUs also hold shield to help with training)
    Toggle Fixed Camera on/off
    Toggle Collision Bubbles on/off
    Unfreeze endgame: Disables freezing on "GAME!", enabling another 2 seconds of movement before the match results
    ​Enable live input display HUD
    Enable CPU Smart DI: Random DI and teching for CPUs, and survival DI used against powerful attacks
    Color Overlays on/off: Characters turn green when idle to show frame holes during movement
    Super Smash Bros Melee UnclePunch Training Mode Memory Card v1.1
    Version 1.02 NTSC (USA) Super Smash Bros. Melee Disc
    Is Required!
    Take Your Melee Disc, Turn It Over. See The Small Black Ring Around The Center Whole? You Should See Something Like This On It. DOL-GALE-0-xx
    The Two Numbers At The End Determine Which Version You Have.
    00: Version 1.0
    01: Version 1.01
    02: Version 1.02
    DO NOT Mix 20XX, Training Mode, Or Regular Melee Save files On 1 Memory Card. They Must Remain Separate.
    This is a GameCube Memory Card Only with
    UnclePunch Training Mode
    Save File!
    You Will Still Melee The Game Disc To Load UnlcePunch Training Mod.
    Quick Start
    Make sure the game is powered off completely. Insert your 20XXTE memory card and power on the game.
    Go to VS Mode > Name Entry
    loaded correctly, you will now see the different training events available
    .
    Enjoy UnclePunch Training Mode!
    Super Smash Bros Melee SD Remix Lite 3.2.1 Save File
    This is a GameCube Memory Card Only with Super Smash Bros. Melee SD Remix 3.2.1 Save File!
    You will still need the game disc to play the game.
    Quick Start
    Make sure the game is powered off completely. Insert your SD Remix Lite memory card and power on the game.
    Go to VS Mode > Name Entry
    If loaded correctly, you will hear the announcer say SUCCESS!
    Enjoy SD Remix Lite 3.2.1!
    SD Remix 3.2 Lite Full Changelist
    Character balance changes
    Taunt Cancelling: If you taunt, you will keep your momentum, allowing
    the taunt to be cancelled by sliding to the edge of a platform.
    Game set to 4-stock, 8 minutes, Friendly Fire and Score Display On.
    A new options menu replaces Tournament Mode!
    From here, you can access various options:
    Widescreen: Toggles widescreen mode
    Options: You can toggle whether to enable or disable gameplay
    options, so that you can be tournament ready. If options are
    disabled, the "Ready to Fight" banner text color at the character
    select screen will be normal colored (yellow). If options are
    enabled, you will be able to access the "Options >" submenu and the
    "Ready to Fight" banner will be blue colored.
    Options menu: This menu holds gameplay options that can be toggled
    on and off. They include:
    Overtime: "Sudden Death" means overtime should behave normally.
    "Tournament" means that at the end of a match, if players are
    tied, the ties are broken by displayed percentage. If percentage
    is still tied, it goes into sudden death, which is a one stock,
    3-minute match. If still tied, it repeats sudden death.
    Wall Bracing: If enabled, players will be able to brace against
    walls if they are hit by non-launching moves while they're on the
    ground. Bracing is achieved by holding left or right on the
    control stick when they are hit, similar to crouch cancelling.
    When you brace a hit, your character's feet leave the ground.
    This allows for upward DI. Without DI, you can also immediately
    land afterwards, cutting down stun time against attacks. This is
    meant to combat wall infinites.
    Ledge invincibility: If set to "Dynamic", ledge invincibility is
    treated similarly to shields, in that when you grab the ledge,
    the amount of invincibility time on your next ledge grab is
    reduced, but the invincibility time recovers over time, like
    shields. This is meant to combat infinite ledge stalling.
    Handicap: If set to "Stock/Crew", the handicap option controls
    the number of stocks a player has in Stock Mode. If set to
    "Auto", the handicap for the winner of the last match is
    automatically set to the number of stocks they had left, which
    makes this ideal for crew battles. Not compatible with team
    battles.
    Credits: List of people who contributed to SD Remix Lite
    Debug menu: This is a pared down version of the SSBM Debug Menu.
    If L+R+A+Start is pressed while loading a stage, it will go to the
    Character Select Screen instead of the main menu.
    Salty Runback: Holding A+B at the end of a match will restart that
    match.
    C-Stick does smash attacks in Single Player
    Pause camera range significantly increased
    Portrait colors on the character select screen changed, so SDR Lite
    setups look different.
    If no nametag selected, "SDR 3.2 Lite" shows up in the character
    select screen instead of the character name, so people know which
    mod they are playing.
    Stage Striking: At the stage select screen, press X to strike the
    currently highlighted stage, Y to strike all but the random stages,
    and Z to unstrike all stages.
    Omega Stages:
    At the character select screen, pressing "R" will toggle Omega stages
    and pressing "L" will toggle Alpha stages. When Alpha is toggled,
    the flashing stage border is Red, while Omega displays Purple.
    Alpha stages are the normal stages, just like Normal Melee.
    Omega stages are new or altered stages. The Omega stages are:
    Omega Icicle Mountain => Snag the Trophies
    This is the "Snag the Trophies" stage from Classic Mode.
    Omega Peach's Castle
    Switches and bullet bill are removed.
    Omega Rainbow Cruise => Cranky's Treehouse
    Version of Jungle Japes with no water and no side platforms.
    Omega Kongo Jungle
    The rock, the barrel, the claptraps and the logs are removed.
    Omega Jungle Japes
    Water physics and claptraps removed
    Omega Great Bay => Trophy Tussle: Majora's Mask
    This is the Majora's Mask stage from Event Mode.
    Omega Hyrule Temple => Smash Mount Olympus
    This is an altered version of Snag the Trophies with three
    platforms, grabbable ledges, and no pink platform.
    Omega Yoshi's Story
    Fly guys removed.
    Omega Yoshi's Island
    Altered stage design based on the left side of the alpha version.
    Omega Fountain of Dreams
    Platforms and water jets removed.
    Omega Green Greens
    All bricks removed. Wind and apples disabled.
    Omega Corneria
    No ships and Great Fox gun destroyed.
    Omega Venom => Warzone Corneria
    Corneria from Adventure Mode, with Massive Airwing attack
    Omega Flat zone => Reversed Battlefield [Achilles, _glook]
    Battlefield except with platform heights reversed.
    Omega Brinstar
    Rising lava disabled.
    Omega Brinstar Depths
    Kraid removed. Rotation disabled.
    Omega Onett
    Cars disabled. Drugstore platforms removed.
    Omega Fourside => Smashville Fourside
    Turned into a Melee version of Fourside using the crane.
    Omega Mute City
    Cars removed.
    Omega Big Blue
    All cars except for the first are removed.
    Omega Pokemon Stadium
    No transformations.
    Omega Poke Floats => Whispy's Battlegrounds
    Version of Green Greens with no hazards and no gaps.
    Omega Mushroom Kingdom
    Side floors removed. Pulley platforms lower.
    Most of the blocks except for 6 are removed.
    Omega Mushroom Kingdom 2
    Side floors removed. Middle floor made bigger. Birdo and Pidgeot disabled.
    Omega Battlefield is just normal Battlefield
    Omega Final Destination
    Background transitions disabled.
    Omega Dreamland 64
    Wind disabled
    Omega Yoshi's Story 64
    Clouds removed. Top platform removed. Side platforms move to
    be at the same height and angle.
    Omega Kongo Jungle 64
    Barrel removed.
    Detail Instructions Include With Every Order!
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    Shipping Information
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